Publications
My research focuses on 3D human digitization, neural rendering (NeRF, Gaussian Splatting), and biomechanics-aware reconstruction. I've published in venues including CVPR, IEEE CAI, EuroGraphics, and IEEE Transactions on AI. You can also find my articles on my Google Scholar profile.
2025
HFGaussian: Human gaussian with biomechanics features
Human digitization 3D Gaussian Splatting Biomechanics
2024
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields
Dataset Neural Fields Immersive visualization
HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields
Neural Radiance Fields Biomechanics Human modeling AR/VR
GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields
Neural Radiance Fields Human modeling Computer Vision
2022
PNeRF: Probabilistic Neural Scene Representations for Uncertain 3D Visual Mapping
Neural Radiance Fields Probabilistic modeling Uncertainty estimation 3D reconstruction
Mip-NeRF RGB-D: Depth-Assisted Fast Neural Radiance Fields
Computer vision Neural Radiance Fields Depth estimation
RGB-D Neural Radiance Fields: Local Sampling for Faster Training
Neural Radiance Fields RGB-D Depth-guided sampling Faster training