Publications

My research focuses on 3D human digitization, neural rendering (NeRF, Gaussian Splatting), and biomechanics-aware reconstruction. I've published in venues including CVPR, IEEE CAI, EuroGraphics, and IEEE Transactions on AI. You can also find my articles on my Google Scholar profile.

2025

HFGaussian: Human gaussian with biomechanics features

IEEE Transactions on Artificial Intelligence 2025
Human digitization 3D Gaussian Splatting Biomechanics
2024

DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields

CVPR 2024 2024
Dataset Neural Fields Immersive visualization

HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields

IEEE CAI 2024 2024
Neural Radiance Fields Biomechanics Human modeling AR/VR

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields

CVPR 2024 2024
Neural Radiance Fields Human modeling Computer Vision
2022

PNeRF: Probabilistic Neural Scene Representations for Uncertain 3D Visual Mapping

arXiv 2022
Neural Radiance Fields Probabilistic modeling Uncertainty estimation 3D reconstruction

Mip-NeRF RGB-D: Depth-Assisted Fast Neural Radiance Fields

WSCG 2022 2022
Computer vision Neural Radiance Fields Depth estimation

RGB-D Neural Radiance Fields: Local Sampling for Faster Training

EuroGraphics 2022 2022
Neural Radiance Fields RGB-D Depth-guided sampling Faster training